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Neutral Mobs

Neutral mobs will attack the player under some circumstances. Dolphins are the only neutral mob that drops something cooked if killed by a sword with fire aspect, a bow with flame, or fire.

Wolf

Spawning in forests, and tangia biomes, wolves spawn in packs, and hunt sheep, foxes, skeletons, baby turtles, rabbits, and llamas. By feeding a wolf a bone enough times, it will become the players pet. If the player attacks a mob (Not including ghasts, creepers, or any other animal tamed by the player.) the tamed wolf will also attack it. If sat down, like cats and parrots, the tamed wolf will stop following the player. Collars can be dyed by clicking on the wolf with the dye in your hand. Can be fed any type of meat, including rotten flesh. (But if you don't play on bedrock edition, you cannot feed the tamed wolf any type of fish, or rabbit stew.) Feeding the tamed wolf also heals it if it has any hearts missing. If no hearts are missing, you can use the food to breed the tamed wolf. If a untamed wolf is attacked by a player, it and its pack will attack the player.

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Llama

Spawn in packs of 2-4 in savanna and mountain biomes, but also spawns with the wandering trader. (x2) If attacked, or the wandering trader is attacked, the llama will spit at its target, dealing 1/2 heart of damage. Llamas have different strengths, and depending on the llamas strength, it can hold 3-15 items in the chest placed on it. Llamas attack untamed wolves, even if the wolf hasn't attacked it yet. If the llama has a strength of 4-5, untamed wolves will typically not attack it. To tame a llama, the player must attempt to ride it until its heath is displayed on screen. Carpets can be placed on llamas too, but will look different than the carpets on wandering traders llamas.

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Polar Bear

When killed polar bears have a chance of dropping 0-2 cod or salmon. Polar bears spawn in snowy tundras, ice spike, and snowy mountain biomes. Baby polar bears are passive, but adult polar bears are neutral unless a player is too close to its cubs, then it becomes hostile. If a baby polar bear is attacked, all polar bears nearby become hostile. In java edition, adult polar bears attack foxes that are near it for a while, but baby polar bears attack the foxes immediately. In bedrock edition, the adult polar bears immediately attack the foxes, while the baby polar bears are passive towards foxes. When polar bears attack, they go up onto their back paws, and maul down on the victim.

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Panda

Pandas only spawn in jungles, and are one of the less common mobs in the game. Baby pandas can sneeze, ad have a low chance of dropping slime balls when doing so. Unlike other mobs, pandas have different personalities. Normal: just a regular panda. Lazy: Won't follow a player with bamboo in their hand if laying down, and is slower than other pandas. Worried: Hide/shake during thunder storms, and won't eat bamboo or cake on their own. Weak: 10 health instead of 20, and as babies, tend to sneeze more. Playful: Roll around and jump, even as adults. Aggressive: Unlike other pandas, when attacked aggressive pandas continuously attack the attacker until they die, or go out or detection range. Also have a reach greater than the player. Brown: A regular panda, but with brown and white fur instead of black and white. Pandas do have alleles, and aggressive, lazy, playful, normal, and worried are dominant traits, and brown and weak are recessive traits. Adult pandas drop bamboo when killed, but baby pandas drop nothing. To breed pandas there must be at least eight bamboo around it, and then it can be bred by feeding it bamboo.

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Naturally spawned iron golem

Iron golems spawn in pillager outpost cages, and in villages. When in a village, the iron golem protects the villagers, and attack if the player attacks a villager, or the iron golem. Panicked villagers also spawn iron golems to protect them. To show their friendship, iron golems sometimes give villagers poppies. When freed from pillager outposts, the iron golems attacks hostile mobs, including pillagers. When attacking, iron golems swing their arms at the target, and launches the target into the air, typically high enough to deal fall damage. When killed, iron golems drop 2-4 iron ingots, and 0-2 poppies. (Java edition ->) When enough damage is delt, iron golems start to crack, but can be healed by 25% if clicked on with an iron ingot.

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Bee

Bees are found naturally living in bee hives. Bees sting the player (Inflicting poison damage) if another bee is attacked, or their nest is destroyed. Once a bee attacks a player, it dies soon after. When killed, bees only drop experience, but baby bees don't. Bees collect pollen from flowers, and while flying back to their nest, they can fly over carrots, beetroot, wheat, melon, pumpkin, potato, and sweet berry bushes, advancing them to the next stage of their growth. Once pollen has been brought back to the hive 5 times, honey will start to drip out of it, and can be collected with a glass bottle. Bees can be bred with flowers.

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Dolphin

Dolphins spawn in all ocean biomes, except for frozen ocean biomes. They drop 0-1 cod, and if killed with any type of fire, cooked cod. Dolphins can leap out of the water, occasionally getting beached. Like zombie pigman, if one dolphin is attacked, the whole pod becomes aggressive. if an item is dropped, the dolphin will chase it around, and push it too. If a player is swimming, a dolphin can give the player dolphins grace, an effect that makes the player swim faster. If a dolphin if fed raw cod or salmon, it will swim to the nearest ship wreck, ocean ruins, or buried treasure. Baby dolphins are only in bedrock edition.

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Zombie pigman (Soon to be zombified piglin)

Zombie pigman can only spawn in the nether, typically in nether wastes and crimson forests. If a pig is hit by ligtning, it turns in to a zombie pigman. They have a chance of dropping rotten flesh, gold nuggets, gold ingots, and golden swords. If a zombie pigman is attacked, all pigmen in a decent radius become hostile.

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Piglin

Piglins are only neutral if the player is wearing gold armor, if not, they are always hostile. Piglins spawn in crimson forests, bastions, and uncommonly nether wastes. Piglins become hostile if any type of storage is opened. Piglins attack with crossbows, or golden swords, and have a chance of dropping those when killed. Baby piglins play with baby hoglins, and will sometimes ride them. Piglins run away from zombified piglins, zoglins, and anything related to soul fire. Players can trade with piglins by dropping gold ingots near them, and in return, the piglin will give an item back. Piglins pick up anything related to gold, but will only give items back if its a gold ingot. If piglins enter the overword or (Becrock edition) the end, after about 15 seconds, they will turn into zombified piglins.

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Enderman

Endermen spawn in all three dimensions, but most exclusively, the end. They also spawn very commonly in warped forests. Endermen only attack if they are attacked, or the player looks at them for too long. When killed, endermen drop 0-1 enderpearls. There is no baby variant of endermen. When an enderman is looked at or attacked, it's mouth will open, and it will start to shake aggressively. Endermen are damages by water, lava, and rain, and will stop attacking the player if it touches any of these. When attacking, endermen can run at the target, and smack them, or they can teleport to the target and attack it. If an enderman takes damage, it will immediately teleport. Endermen can also pick up blocks, and have a chance of dropping the block when killed.

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Spider

Spiders are hostile twards players and iron golems if the light level arounf them is less than eleven, Spiders can climb up walls, but cannot hang off of blocks. Spiders are imune to poison, and aren't slowed down by cobwebs. Spiders have a chance of dropping a spider eye, or string.

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Cave Spider

Cave spiders can only be spawned by cave spider spawners in abandoned mineshafts. When killed thy have a chance of dropping a spider eye, or string. They are neutral in light levels of 9 and above, but become hostile when they see a player, and are unaffected by poison. When they attack, they poison the player.

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Neutral Mobs: Inventory

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